A game with a management motif. Even in games that are not, many games are optimal allocation of resources, so there is an analogy with management.
When programmers consider the process of learning programming, there is a large element of “Learning from Practice. I think it is important to “learn from practice” in other areas as well. However, the cost of actually running a company is high, and the damage when it fails is also high.
- If the damage of failure is too great, they will try to avoid it.
- Increased risk of failure for knowledge acquisition does the opposite. It is good to fail a lot in games.
ShakingStrategy Games
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