• Management Games

  • implementation proposal

    • Turn-based, one-player, request to the server to move on to the next one.
    • Keep a log of all logs.
    • Treat play as attendance
    • Later Analysis
  • another plan

    • Histogram of scores after completion
      • But you can’t draw this unless you have a certain amount of data collected.
  • reproduction on an enlarged or expanded scale

    • It is more profitable to buy production equipment
  • Expansion and Reproduction 2

    • It is more profitable to borrow money to buy production equipment.
  • economies of scale

    • Increasing returns occur depending on the scale of production
    • It is more profitable to make large production investments rather than small production investments
    • I’ll borrow money to pay for it.
    • Too large an investment may result in debt that cannot be repaid.
  • Economies of scale2

    • Multiple investment options (equipment A, B, C)
    • There are options that are less harvestable in the beginning but become especially so when you invest a lot.
  • diminishing harvest

    • Multiple options, all with diminishing returns.
    • Diversification strategy.
  • Deadline Effects

    • Aiming for a high score at the time of the deadline will not make investments that take a long time to recover.
    • Thinking bias occurring in a hired president with a short tenure.
  • Unknown Utility Function Search Game

    • The better the performance X, the higher the utility.
  • fix the price

    • Low price is also a benefit
  • diminishing utility

    • If performance X is above a certain level, utility will not grow.

This page is auto-translated from /nishio/経営ゲーム案 using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.