Production Automation Systems Management Games.
Grid + height 3D. Overhead view.
- Depending on the shape of the terrain, conveyor belts may not be able to run or carts may not be able to pass through.
- Tend to flatten the terrain because it is inexpensive to flatten the terrain
- Difference from [Satisfactory
The basic structure is
- House consumes items and calculates happiness
- Well-being has a productivity-enhancing effect on all facilities So, the key game is how to build a system that provides a stable supply of resources to the House. As the game progresses, the maximum number of House installations gradually increases, changing the amount of space and resources required. Also requires temporary resources as “research”
from [/villagepump/Factory Town](https://scrapbox.io/villagepump/Factory Town) https://store.steampowered.com/app/860890/Factory_Town/ Factorio] of pastoral landscapes. There is tax revenue from supplying household goods to the houses, and the tax revenue is used to buy more land and expand.
This page is auto-translated from [/nishio/Factory Town](https://scrapbox.io/nishio/Factory Town) using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.