A game in which three or so friends survive in a rundown house during wartime while collecting resources. I would classify it as Management Games in the sense of considering the optimal allocation of resources, Personally, this is the most inspiring game of 2017. I think you’ll have a better experience if you play this one without spoilers. Play it and then visit This War of Mine Spoiler First Play Log.

  • A game to acquire the resource of “food” with the limited resource of “time
  • The “deteriorating security” will lead to robberies at night, which will require a “defensive force.”
    • In the game, it is expressed in the form of “weapons” and “ammunition” to be consumed.
  • When winter comes, you need “fuel”.
    • Weapons and the common material “axes” can be made, and furniture can be dismantled to obtain wood and fuel
    • All tools, not just axes, wear out with use.
    • So this process is “the process of converting weapons materials into wood and fuel”.
  • When vegetables are difficult to obtain due to food shortages, the efficiency of food preparation decreases.
    • It is possible to make your own vegetables, but I haven’t tried it, so I don’t know if it pays off.
    • My first play was almost starved to death because of this.
  • There is a resource called “mental state” that is difficult to see.
    • As this worsens, work efficiency declines.
    • Means of amelioration include “cigarettes,” “alcohol,” and “coffee.”

This page is auto-translated from [/nishio/This War of Mine](https://scrapbox.io/nishio/This War of Mine) using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.