from Sticky note selection and compression UI design

  • Lasso selection of stickies and paths

  • Draw a path with thin lines

    • It is essential to separate layers that are updated frequently - Faster Drawing
  • if you let go

  • CD

    • ×x hitTest from each point of the selected path
      • →The inside of the path is not selected.
    • Stickies are 4 corners, paths are hitTest from each point to the selected range path
      • The more objects there are, the heavier it is going to be.
    • Proposal to use path and path boolean operations
    • https://github.com/lsst-epo/paper-select-tool/tree/master
      • This is just “hitTest at each point of the given Array({point: Point})
    • → First, let’s try to implement it with boolean operations.
      • Verify that it runs fast enough
      • 100 sticky intersect runs 20msec on iPad.
      • The hit detection in the case of full inclusion instead of intersect does not work well with the planned boolean operation.
        • This is probably because while intersects are defined for Path and Shape
        • The implementation assumes that subtract is Path and Path
        • I guess the method that arg called internally thinking it was Path is dead because it doesn’t exist.
      • cope
        • If the shape is fully contained, a hitTest at a point relative to the center of gravity of the shape will definitely hit the Path if the opponent is a Shape.
        • If subtract can be used when the other party is Path, then there is no problem.
        • The path must be filled, so clone and fill with opacity: 0.
      • The percussion between the sticky and the sticky works fine now.
      • It also moves to determine if it hits a pass or not.

image

pRegroup-done-2019


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