UnresolvedUnresolvedIssues

  • For me to move on - teleport

    • How to designate a teleport destination
      • Virtual Virtual Reality curved laser pointer can warp to any location
        • However, when you make a mistake and fly to a strange place, you have to turn around 180 degrees to get back.
        • I would like to see a Look Back Button, as looking back 180 degrees is often a hassle.
      • [In the Bigscreen Beta, select the teleport destination display and jump.
      • balloon jump in Oculus Rooms
      • There is also a two-stage teleport using a monolith as a fusion of the two.
  • I want to tap the Scrapbox API to get Lines, make them into Draggable objects, and place them in the scene.

  • I want to save the edited result on Unity on the net and restore it later.

  • How do I make Unity-chan walk? - Playback of animation

  • Things follow the user

    • User One Acquisition
    • I want to make sure Unity-chan comes with it.
  • I want the menu to appear only when I look at things.

    • How do we draw the menus?
  • I want to input voice data.

  • I don’t know how to fix the bug where when you rotate the controller, the center of rotation doesn’t seem to be where the controller is, for example, when you turn up, the controller itself goes above your head.

  • How to display an outline around a focused object

  • Show Browser

    • unity-webview looks good
      • Web page could be displayed, but it is rendered as is, not in VR.
      • Coping method unknown
    • Embedded Browser looks good
      • try out
        • → Failure

This page is auto-translated from /nishio/未解決・未検証 using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.