• If the camera offset is (0, 1.4, 0.05), you can naturally see your own chest when looking down.

    • image
    • I first noticed you wearing the Unity mark accessory.
    • This position is rather comfortable in relation to the arms, which are visible when you turn your head to the side.
    • image
    • But if you look down very low, you can see inside your body.
      • In fact, it’s already wedged into the body, and the head is too close to the camera to see the back side due to objects not being rendered.
      • Is there an option to not draw backside polygons in the first place?
    • When I turn my head to the side, my hair comes into view.
    • In the meantime, I tried to Disable anything that might interfere.
      • image
  • In fact, the facial bones should rotate as the camera direction moves.

  • (0, 1.4, 0.15), it doesn’t get stuck when you look down, but you can see the tip of the toes, which is a bit discomforting.


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