• First time only Setting up Android Development Environment

  • First time only Create Organization

  • Create 3D projects

  • First time only External Tools settings

  • [Under “Build Settings,” set “Platform” to Android.

    • image
  • Edit > Project Settings > Player > XR Settings

  • Other Settings

    • Package Name
    • Minimum API Level=7.1
    • image
  • Personal.

    • Put something different around (0, 0, 100)
      • I can see which project it is when I look back at screenshots, etc. later.
      • image
      • Also mother monolith.
  • At this point, Build & Run to confirm that the scene looks as expected above.

  • Project Location

    • I was wondering why I couldn’t find it, but somehow it was here.
      • C:\Users\Public\Documents\Unity Projects
  • Enter [Oculus Utilities for Unity

    • https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/
    • Download and extract the file and put it in the Assets folder.
    • Or search for Oculus Integration in the Assets Store and put it in.
    • Oculus > VR > Prefabs
      • When OVRPlayerController is added, a Collider with physics is created and the camera becomes a child of it, so if there is no ground, it will fall.
      • nishio.iconis not the type of game you want to make that moves around the map, so add OVRCameraRig directly.
      • Put TrackedRemote in LeftHandAnchor, RightHandAnchor
    • If you go this far, the camera should move with the direction of your head, and the orientation and rotation of the remote control should also be reflected.

nishio.iconNotes on the experience of


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