cs

// returns true if the primary button (typically “A”) is currently pressed.
OVRInput.Get(OVRInput.Button.One); 
// returns true if the primary button (typically “A”) was pressed this frame.
OVRInput.GetDown(OVRInput.Button.One); 
// returns true if the “X” button was released this frame.
OVRInput.GetUp(OVRInput.RawButton.X); 

https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/

OVRInput OVRInput.Get OVRInput.GetDown OVRInput.GetUp


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