https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/

To use OVRInput, you must either:

  • Include an instance of OVRManger anywhere in your scene; or

  • Call OVRInput.Update() and OVRInput.FixedUpdate() once per frame at the beginning of any component’s Update and FixedUpdate methods, respectively. But when I tried to drag-drop OVRManager onto Scene, it was NG. Isn’t this it? image

It seems like it should be added as a component of some object (like mother monolith), not a scene?


This page is auto-translated from /nishio/OVRInput using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.