https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/
To use OVRInput, you must either:
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Include an instance of OVRManger anywhere in your scene; or
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Call OVRInput.Update() and OVRInput.FixedUpdate() once per frame at the beginning of any componentās Update and FixedUpdate methods, respectively. But when I tried to drag-drop OVRManager onto Scene, it was NG. Isnāt this it?
It seems like it should be added as a component of some object (like mother monolith), not a scene?
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