Comparing the bad pattern of someone who has âstudied a lot of areasâ to a role-playing game
- When I entered the forest at the beginning, I met a monster, so I ran away.
- I went into another forest, another monster came out, I ran away.
- I repeated it and got to the point where I said, âIâve been to a lot of different forests.
- but since he didnât kill any monsters, he didnât get any experience and remained at level 1.
- I saw a passing adventurer use some cool magic and imitated him, but I couldnât activate it properly (of course).
Just âIâve been to a lot of different forestsâ doesnât XP tantalize me.
When I wrote this metaphor, I had in mind Dragon Quest, but in Minecraft (Micra), which is familiar to young people these days, you donât become strong by defeating monsters and accumulating experience, but by acquiring strong equipment. The mental model is completely different.
- Experience in the microcosm is lost when you die and is consumed when enchanting and strengthening equipment, a kind of currency.
- Strengthening of equipment is also done by obtaining materials in the early stages, so there is little need to fight enemies, and going to new lands and obtaining new resources while avoiding enemy combat is a means of strengthening oneself
As an old man of the Dracula generation, my mental model is to âbecome stronger by defeating more and more monsters,â but for the Mycra generation, my mental model is to âexplore new places while avoiding monster battles as much as possible.
- Would it be âyou have to fight monsters and accumulate experience to enchant weaponsâ for the Mycra generation?
- No, because there are ways to gain experience that do not involve fighting monsters.
- Trading, mining and refining
- Making devices to gain experience efficiently.
- No, because there are ways to gain experience that do not involve fighting monsters.
Original title Escape from Slime.
- He used the term slime as the weakest enemy of Dracula.
- [âWhen I entered the forest at the beginning, I met a slime, so I ran away,â he wrote.
- To begin with, slime is not an early enemy in Mycra.
- Early enemies are zombies and skeletons.
Itâs not always Donât run away. There are enemies to run away from.
- How can we identify this?
Microcosmos-type mental model / Minecraft-like mental model. - When there is a difficulty, we run from it.
- Iâm doing a lot of things and it just happens to work.
- Itâs like hitting the jackpot in a gacha.
- This is not learning âhow to make it work.â
- All you can do is keep pulling the gacha.
Could it be related?
- [/villagepump/know-how to give historical background to those who only want to know](https://scrapbox.io/villagepump/know-how to give historical background to those who only want to know).
- Mismatch between those who want to solve problems and those who want to prevent them from recurring.
- The side that has the long-term knowledge that is less likely to become obsolete to prevent recurrence sees value in it and is willing to help the other side acquire it.
- But the side that does not have the knowledge feels value when the problem in front of them is solved by knowledge that becomes obsolete, and does not feel value for knowledge that does not become obsolete. and does not feel value for knowledge that is hard to become obsolete.
- I donât want the power to solve the problem, I want a solution.
- I want fish to eat today, not how to catch fish (related: Teach them to fish, not give them fish.)
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