time management

What is the difference between interesting and fun?

  • Funny: headstrong?
  • Fun is the more primitive emotion.
  • Need to do the KJ method of fun.
  • Funny is mixed with interesting.
    • When you did the KJ method, which is interesting, you must have done a head-to-head analysis.
  • Games are fun.
    • There is not much “fun” in watching cartoons, why?
    • Because of the content we’re receiving passively?
    • Is fun proactive?

In English?

What is sociable?

The World Encyclopedia, Second Edition, “Socializing

Literally, it means the association between people, social intercourse, and the world, but from a sociological point of view, it is taken as the starting point from which society is formed. For example, the sociologist G. Gimmel, in his work on the process by which groups and societies are created through the interaction of individuals, or social formation process (socialization Vergesellschaftung), postulated a pure type in its form, and applied the concept of “sociability Geselligkeit” to it. G. GĂŒrbig also considered “sociabilitĂ©,” or social negotiation, as a component of social reality.

  • I’m not sure.
  • The definition of “sociable” is vague.

Someone with different tastes?

  • Who doesn’t have a preference in the first place?
    • People who complain about the world all the time don’t seem to like it.
    • But that person recognizes that “some people like this kind of thing.”
    • cognitive distortion

Although often equated with sociability, the English words sociality and sociability are sometimes applied to sociability as separate concepts.

elementary school

  • “Lunchtime, everyone, play nice.”
  • Even though I want to read a book alone!

Difference in difficulty of obtaining

  • Difficulty of obtaining is subjective.
  • Differences are the foundation of business

I enjoy writing software.

  • Glad to know it’s being used.
  • It’s interesting to see them used in unexpected ways.

diet regime

  • If it doesn’t work, they run away and go somewhere else.
  • Frustration when expectations are not met because they expect to get it easily.

uninteresting story

  • Not my experience.
  • interesting person
  • boring person

business

  • It’s not about having fun.
  • It would be fun to sell.
    • Happy? Not happy?

Program

  • I’m “happy” but not “happy” when someone uses a program I made and left alone unexpectedly.
  • The end of the story?
    • Is “Oh, I used to” not “fun” because it’s not a proactive action?
  • If I make it, I’m not interested in what happens afterwards.
    • It shouldn’t be the end of the world if you make it.
    • People who do not want to operate
      • Tend to release in a way that does not operate
  • Doesn’t software die if you don’t keep maintaining it?
    • They will die in the long run, but how fast depends on technological options.
    • iOS apps will die quickly if they don’t keep up with OS updates.
    • Static HTML+JS lasts longer because browsers cannot easily discard past specifications too soon
    • Maybe they don’t want to do maintenance, so they prefer low maintenance cost methods.

Is the organization also a product?

  • Maintenance costs are high.
  • Operation of the organization, people like it.
    • Not everyone you like is the right person.

Teacups are not maintained, why?

  • Because the required specifications have not changed?

No maintenance costs for the creator

  • Woks and knives, users pay maintenance costs.

high brand

  • High value for money by maintaining it all the time.

Is there software for which users pay maintenance costs?

If something is fun to make, it’s done collecting when you’re done making it.

  • There is no reason to pay the cost to operate it.

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