The figure comes in (0.2) How to learn programming, and comes again in (1.1) The learning cycle.
Fig: Learning process is a repetition of three phases: information gathering, modeling, verification
- [[concrete]] = [[concrete]] phase
- [[information gathering]] = [[information gathering]]
- [[personal experience]] = [[experience]]
- [[abstract]] = [[abstract_2]] phase
- [[abstraction]] = [[abstraction]]
- [[modelling (e.g. a system, etc.)]] = [[modeling]]
- [[Finding Patterns]] = [[pattern discovery]]
- [[application]] = [[application]] phase
- [[practice]] = [[practice]]
- [[verification]] = [[verification]]
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