Prototype to do KJ method in VR prototyped for Oculus Go in 2018 (VRGROUP) https://youtu.be/jqJoju1gjWw
- 2018-06-25 Automatic slide movement
2018-10-29 Summary at this time as we have decided to put the project on hold for now.
- I canāt control things with the precision I expect.
- When using a laser pointer to manipulate objects with a hand floating in the air, because of the shaking of the hand
- Frustration at not being able to place visible sticky notes where you expect them to be
- Especially regarding the grouping UI.
- Surroundingā is difficult.
- I made the choice based on distance, but itās also rather difficult (hand tremor).
- Speeds were not as high as expected.
- As for the slides, maybe itās because I have over 100 stickies each with textures of a resolution that can be enlarged and read.
- Should I keep the smaller texture until I zoom in and then replace it with a larger one?
- Is it physics-heavy?
- Iāve implemented it in a secondary way to speed up the process.
- Should be confirmed by not texturing and taking a profile, etc.
- As for the slides, maybe itās because I have over 100 stickies each with textures of a resolution that can be enlarged and read.
- Web content was difficult to display
- I thought it would be easy to use Embedded Browser, but it does not support VR.
- Difficulty in making nameplates
- Difficulty in creating a new nameplate sticky note in VR space, with no keyboard input and very difficult handwriting
- The most important part of the KJ method cannot be realized.
- Time may tell if the Oculus Go canāt input Japanese from the keyboard.
- Loading content from Scrapbox
- I hoped to be able to do this in the future.
- It would be interesting to automate the process with regard to placement: āWhen you load your Scrapbox project, it will create a map in VR space.ā
- But if you canāt view the web content, you canāt see the page content after all.
- Distribution difficulties
- If you donāt meet the requirement of 60+ FPS, you canāt even distribute the beta in the first place.
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