Prototype to do KJ method in VR prototyped for Oculus Go in 2018 (VRGROUP) https://youtu.be/jqJoju1gjWw

2018-10-29 Summary at this time as we have decided to put the project on hold for now.

  • I canā€™t control things with the precision I expect.
    • When using a laser pointer to manipulate objects with a hand floating in the air, because of the shaking of the hand
    • Frustration at not being able to place visible sticky notes where you expect them to be
    • Especially regarding the grouping UI.
      • Surroundingā€ is difficult.
      • I made the choice based on distance, but itā€™s also rather difficult (hand tremor).
  • Speeds were not as high as expected.
    • As for the slides, maybe itā€™s because I have over 100 stickies each with textures of a resolution that can be enlarged and read.
      • Should I keep the smaller texture until I zoom in and then replace it with a larger one?
    • Is it physics-heavy?
      • Iā€™ve implemented it in a secondary way to speed up the process.
    • Should be confirmed by not texturing and taking a profile, etc.
  • Web content was difficult to display
    • I thought it would be easy to use Embedded Browser, but it does not support VR.
  • Difficulty in making nameplates
    • Difficulty in creating a new nameplate sticky note in VR space, with no keyboard input and very difficult handwriting
    • The most important part of the KJ method cannot be realized.
    • Time may tell if the Oculus Go canā€™t input Japanese from the keyboard.
  • Loading content from Scrapbox
    • I hoped to be able to do this in the future.
    • It would be interesting to automate the process with regard to placement: ā€œWhen you load your Scrapbox project, it will create a map in VR space.ā€
    • But if you canā€™t view the web content, you canā€™t see the page content after all.
  • Distribution difficulties
    • If you donā€™t meet the requirement of 60+ FPS, you canā€™t even distribute the beta in the first place.

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