I want you to feel the indirect connection through this work.
Kojima: Games are basically about acting for your own sake, like doing this will make you more powerful or make you more money. Even if you build a bridge, you build it because you want to go through it. But in Death Stranding, the bridges you build are shared with people around the world, and when other people use them, “Likes! will fly in. Once you experience this, you wonder if the bridge was the right place to be. and then the next action you take is to choose a convenient place to build it, not only for yourself, but for others as well.
- Interview with Director Hideo Kojima after TGS2019 - Death Stranding attack
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In the lockers, there are two types of spaces: a shared space that others are “free to use” and a private space that only you can use to put in and out your own locker.
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