XP accumulates and grows stronger.” People familiar with Dracula and similar RPGs. mental model Micra Experience is a resource used to strengthen weapons.

  • Lost when we die.
  • In contrast, in Dracula, experience was not lost upon death, money was lost by half, and money strengthened weapons by buying stronger weapons.

Similarly, there are mental models that are taken for granted by those who are familiar with microphones, but not acquired by those who have never played them. →person who gathers night soil

The concept is that by performing certain tasks on a world, the area around it is transformed into a “safe zone” where monsters do not spring up.

  • Specifically, lighting.
  • Basic design that monsters only spring up in the dark.

Dark = unknown = dangerous Lights on = Visited = Safe

When we think of games as a metaphor for learning and growth, there are differences in the patterns of behavior they exhibit.

For those who have played “experience” style games, the short word “experience” can share a fairly complex concept with little blurring.

  • If you haven’t played it, it’s not clear from the text.

  • The same can be described in one word among those who have experience in Microcosmos, “Boiling Crushing”, and for those who don’t play, it’s not clear.

  • relativization


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