- Infer information that cannot be observed only by you from the behavior of others game. - Similar to [coyote (carnivore, Canis latrans)
- There are one 1 to seven 7s.
- It depends on the number of players, but for 4 players, 5 cards in hand, 4 cards in the field, and 4 cards face down.
- Only you can’t see the cards in your hand.
- Declare one number each turn.
- If the declared number is in your hand, it opens one card. https://boku-boardgame.net/domemo
When fighting a typical person, it is possible to have a better chance of winning if you play ignoring everything (except level 1) rather than trying to guess from the opponent’s behavior.
- Unless you take notes, which I don’t do in the basic playstyle of this game, you’re going to have to rely on your memory of flesh and blood.
- Using information from someone else’s point of view is computationally complex.
- High risk of confusion trying to do something complicated.
Level 1 play briefly explained
- First check the frequency of the numbers on the field to see how many you don’t see.
- It’s seven numbers, so think of it as a phone number and you should be able to remember it.
- The higher this number, the more likely it is to exist in your hand.
- in order of precedence
- If any, reduce by 1
- If no, set to 0
- The frequency of being on the field can be restored by re-counting, even if it is forgotten.
- It is necessary to memorize the information about which number you said was the wrong number, because it is not left in the field.
Level 2 Play
-
Use information from other people’s perspectives
- After doing the first frequency count on level 1
- For example, if the number of 1’s left from your point of view is 1 and someone else says “1” and it is a hash.
- If the number of 1’s remaining is not 0 in the eyes of others, then there is no 1 in your hand.
- That is, the number of 1’s left.
- As for 1, it’s obvious, but as for 4-7, you need to discount the information because you don’t know if your opponent is playing level 1 properly or if he’s just confused and saying random things.
- If your opponent is playing level 1, for example, if you have two 7s left and one 6, and he chooses a 6, the probability that you have a 7 in your hand that he can see increases, but most people are not that reliable.
-
Decent level 2 play
- At the start, if you have 4 face-down cards and 5 cards in your hand, you have street possibilities.
- It can be smaller than this because of overlapping numbers.
- At first, all of those possibilities are equally probable.
- If the opponent says “1” (a), the probability is reduced by the inference that “the probability of doing that in case x would be low” for “event x in which your hand contains 1”.
- In this way, the conditional probability conditional on all observations is updated for each additional observation.
- As for your own hand, just ask for the probability of the existence of 7 different numbers and say the one with the highest probability.
- At the start, if you have 4 face-down cards and 5 cards in your hand, you have street possibilities.
-
Programmatically, it’s easy, but a flesh-and-blood human being would have difficulty holding 128 values in memory and multiplying each one. Domemo
This page is auto-translated from /nishio/ドメモ using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.