Master & slave is one of the strategies in prisoner’s dilemma, one of the games in theory of games. It defeated strategy of retaliating against an adversary and its variants, which had been considered the most powerful until then, and won the championship. Master and slave - Wikipedia
- The team will cooperate in a pre-determined sequential pattern, and produce five to ten betrayals to determine whether or not the opponent is a member of their team.
- If it is determined that the other party is not a peer
- Always try to lower your opponent’s score as much as possible by always producing a betrayal.
- If the other party is determined to be a peer
- Of the programs, those that are assigned the role of slaves always produce coordination.
- Of the programs, those that are assigned the role of master always produce betrayal.
- If it is determined that the other party is not a peer
It is a play that first identifies whether the players are peers who share a strategy, and then plays “aggregate wealth to a particular program” among peers. The objective function of “winning” is non-linear, which means that it is more advantageous to aggregate wealth than to have the entire program increase its wealth on average.
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