- Straight line (ray) and collider hit detection
- Note that it is not the mesh that is displayed, but only the collider and the collider.
- It may be possible to set a filter to respond only to certain colliders
- MeshCollider must be Convex
- If a ray is flown from a vertex on the MeshCollider, it will hit
cs
https://docs.unity3d.com/ja/current/ScriptReference/Physics.Raycast.html
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