from Innovation Game Proposal #Management Games

  • Go is a management game
    • It is more efficient to scatter them sparsely than to enclose them.
      • As a metaphor for research and development
    • Compete for efficiency in acquiring ā€œlandā€ by consuming a limited resource of ā€œmovesā€.
    • Games that pursue the optimal allocation of resources
    • The more efficient management wins.
  • It doesnā€™t feel like an innovation game.
    • Games that go for market share
    • It is a game of positioning (Michael Porter-style management theory).
  • Go is a game of total optimization, not local optimization
  • Go has a constant initial value, and because there is no element of luck, it has been pushed too far into the history of the game by the gullible. The truth is that there are random resources and unobservable areas with initial values (Civilization-like).
  • The more you work on eliminating the weak areas, the more weak areas you will have.
  • Unlike Shogi, Go has equal strength frames, so there is no easy-to-understand ā€œarea of focusā€.
    • I can assist by showing you three choices of next moves.
  • Arcade chess gives micro-achievements by giving experience when you play the same move as Bonanza.
    • Micro-achievement with computerized scoring

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