p82

ā€œDecisionā€ to voluntarily choose a path that offers even the slightest bit of hope among the myriad uncertain possibilities. That decision is what gambling is all about, isnā€™t it?

Basically, people are driven by anger over lust for money and pride being hurt, A story whose composition is sometimes altered by the fear that safety will be compromised. - The theme of being able to control human behavior by undermining psychological safety is common to silver and gold and others. The protagonist has values different from those values (a personality that prefers risk itself), which causes him to behave in ways that other players do not anticipate.

  • public goods (i.e. goods or services such as parks or highways) games
  • Trust is destroyed.
  • They are so busy trying to find out who the traitor is that they canā€™t have a productive discussion.
  • One-night werewolves are still better off with the excuse that the role of werewolf has come and gone, so they have no choice but to lie.

This page is auto-translated from /nishio/č³­ć‚±ć‚°ćƒ«ć‚¤ using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. Iā€™m very happy to spread my thought to non-Japanese readers.