kaityo256 At the end of the Git/GitHub exercise, I asked the students to make a simple game to experience how hard it is to complete something. The feedback was, “From now on, I’ll try not to call a shitty game a shitty game. A shitty game is only the best part when it makes it to release. The real bad projects don’t make it to release.

kaityo256 I would like to see students become value producers, not just value consumers. I hope they will at least have a minimum of respect for the producers of value.


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