Unity+Gear VR development notes - Frame Synthesis #UnityGearVR
- About [anti-aliasing
- Recommended by [vrdaveb
- In Player Settings, set Rendering Path to Forward.
- Maybe Graphic Settings?
- Already Forward by default
- Multi Sampling (MSAA) in Anti Aliasing under Quality Settings
- In Player Settings, set Rendering Path to Forward.
- MSAA is lighter than Image Effects anti-aliasing (FXAA)
- Polygon edges are much cleaner.
- 2x MSAA is almost no cost for Gear VR
- I made it to 8x and it didn’t seem pretty.
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