• Parallel lines, when extended, intersect at one point
  • That is the cause of what is called the vanishing point in one-point perspective.
  • However, in Ghibli’s background painting, the vanishing points of the right and left walls do not match src.
  • They say it’s done intentionally.
    • In “Princess Mononoke was born this way,” he said, “One-point perspective is an illusion discovered by Westerners. I would draw it with two vanishing points without any problem” (atmosphere). src

  • This method seems to have been commonly used in hand-drawn architectural perspectives and animated backgrounds before Miyazaki’s anime src.
    • Example of achieving the same thing in 3DCG: src
    • Vanishing point is created by “parallel lines intersecting at one point”, so the right wall and the left wall must be parallel to each other to occur.
    • In the case of this image, the 3D model itself is deformed.
      • Perhaps to narrow the distance.
  • The Spider-Man movie similarly “deforms what is parallel in reality so that it tapers off” src.
  • Why does the phenomenon of “this is more natural for humans” occur?
    • There are two theories: 1.
      • A: Because humans move their gaze to look at their surroundings and combine them into a single image src.
      • B: Because it is a composite of what the two eyes see src
    • Think about how natural it would be if something long and vertical were drawn.
      • Human eyes are aligned horizontally, so there is no “two eyes effect” with respect to the vertical direction.
      • On the other hand, both vertical and horizontal are the same in terms of moving the line of sight

This was blind spot, but it’s not versatile enough to be a blind spot card, so I’ll just make a note of it.


This page is auto-translated from /nishio/消失点が一つである必要はない using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.