- Parallel lines, when extended, intersect at one point
- That is the cause of what is called the vanishing point in one-point perspective.
- However, in Ghibli’s background painting, the vanishing points of the right and left walls do not match src.
- They say it’s done intentionally.
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In “Princess Mononoke was born this way,” he said, “One-point perspective is an illusion discovered by Westerners. I would draw it with two vanishing points without any problem” (atmosphere). src
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- This method seems to have been commonly used in hand-drawn architectural perspectives and animated backgrounds before Miyazaki’s anime src.
- Example of achieving the same thing in 3DCG: src
- Vanishing point is created by “parallel lines intersecting at one point”, so the right wall and the left wall must be parallel to each other to occur.
- In the case of this image, the 3D model itself is deformed.
- Perhaps to narrow the distance.
- The Spider-Man movie similarly “deforms what is parallel in reality so that it tapers off” src.
- Why does the phenomenon of “this is more natural for humans” occur?
- There are two theories: 1.
- Think about how natural it would be if something long and vertical were drawn.
- Human eyes are aligned horizontally, so there is no “two eyes effect” with respect to the vertical direction.
- On the other hand, both vertical and horizontal are the same in terms of moving the line of sight
This was blind spot, but it’s not versatile enough to be a blind spot card, so I’ll just make a note of it.
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