https://www.nintendo.co.jp/wiiu/interview/agmj/vol1/index.html Early Splatoon characters were just black and white rectangles with a small rectangle on the face side.
At this point.
- I could “spit out ink and paint the terrain.”
- We were able to play a 4-player network match.
The map screen was just a top view of the 3D space, but the rectangular characters created an “invisibility” effect, which later developed into the “hide in ink” feature.
relevance - Function prototypes - It can be said to be a prototype that ignores appearance and focuses on functionality. - Splatoon becomes a squid.
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