Existing games are based on a basic fun structure with additional rules that make it not too simple and flavors to create a story. It would be interesting to simplify existing games. It would be possible to discover game design patterns.
decision-making
- If there is no room for decision-making, it doesn’t work as a game.
- It’s not fun even when the right choices for decision-making are obvious.
- Don’t make it too difficult.
Competition for limited resources
card counting
- Non-reciprocal extraction from a set of cards with known distribution
- The distribution changes due to extraction. By remembering, the distribution can be accurately determined.
- Ability competition arises due to the limits of human memory.
- Simple when the distribution is not changed.
brah
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In poker and other baccine games, in which the player has a cost of 1 for participating in the bet and a reward of 2 for winning, the player makes A choose “not to participate” by making A believe that “A’s chance of winning is less than 1/2”.
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This means that there must be a situation where A “calculates his win rate according to B’s manipulable behavior”
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