from Sentry Memo Sentry User Feedback
- React Error Boundary for React | Sentry Documentation
- User Feedback for React | Sentry Documentation
- Tell the user when an error occurs.
- Just an error message on the console doesn’t get the message across.
- There’s a preset dialog that tells you when there’s an error and collects feedback from the user.
- Can we get this out?
- I don’t expect the user to write it down, but if I’m using it, I can send what I’m doing and what happened from here, and that can be read on Sentry’s server, along with the stack trace and so on.
- Create and try menus that intentionally generate errors.
<Sentry.ErrorBoundary fallback="An error has occurred" showDialog>
- In development, I get a React error screen, and when I turn it off, I get the original screen; in production, I get nothing.
- Hook and display before sending on your own ts
- In develop, there's a feedback screen below the error screen.
- I'm getting a duplicate ID warning.
- There are two feedback screens out there to begin with.
- I thought it was a duplicate of showDialog, but turning it off doesn't change it.
- Two errors with different error IDs or time stamps
- Contents are the same
- The event count display on the Sentry is also increasing by 2.
- Does the error boundary cause it to come up twice? I thought so, but it has nothing to do with whether or not
- →I decided to do the process on my own to display only once.
consideration
- Regarding errors that occur in the event handler when a menu item is selected, are they not caught by the error boundary, etc.?
- something like that
- https://ja.reactjs.org/docs/error-boundaries.html
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error boundary is a React component that catches JavaScript errors in its own child component tree, logs the error, and displays a fallback UI in place of the crashed component tree.
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error boundary does not catch the following errors
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Event Handler (detail)
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Asynchronous code (e.g., setTimeout or requestAnimationFrame callbacks)
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- Why leave twice?
- I wonder if React catches it once and then re-throws it.
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