- Convert
Vector3[]
to string using JSONUtility and save it in PlayerPrefs.
- curbing (e.g. a file)
- I don’t want to deal with Unity - Scripting API: File in raw
- IL2CPP, using LitJson is old since Unity can handle JSON as standard
- PlayerPrefs looks good.
- How do you do file read/write?
- Should I read and write in JSON?
- Where are files saved when read/write on Oculus Go?
This is a more chewed up version of this that I had previously written
I want to hit the Scrapbox API to get Lines, make them into Draggable objects and place them in the scene. I want to save the edited result on Unity on the net and restore it later.
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