- t0~t1: First, a mock-up is made to share the image of what is planned to be created.
- The content with uncertainty is determined at random.
- If you donāt have the data you need, make it up as you go along.
- Weāre ready to release it! No, no, no, we havenāt even got the content yet!ā
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For Mr. X, who last time said āIām ready to release it,ā let me explain the current situation by comparing it to building a new condominium. I thought this was the āback doorā. I thought this āback doorā route would be better suited for letting people flow in the real thing, right? So now we are modifying the design of the corridors and water pipes in the production apartments.
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The model room was fairly clean, but the production condo is not ready to move in because the toilet still doesnāt flush.
- t1~t2: As we proceed with the logic implementation, we find that many things are different from our initial assumptions.
- Or that the data you need canāt be obtained by the means you originally expected.
- You forgot that thereās other data that should be displayed, and thereās no display field in the UI.
- They are resolved ad hoc, so the appearance is worse once they are resolved.
- The priority is the implementation of the content, so no effort is put into the appearance of the product.
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I did some major surgery and all the type errors disappeared! I thought I had it all, but when I ran it, X didnāt define the type, so thatās where I got stuck, come to think of it. I thought I had connected all the water pipes, but there were some checks missing, so the toilet sewer line is connected, but the water supply is not, so I canāt flush.
- several days later
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Iām experimenting with data while fixing the āwater pipes are connected and working, but sometimes water leaksā.
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- t2~t3: Once the logic is complete, the appearance can be improved.
- Thereās a lot less uncertainty, so itās a speedy process.
- Now that the implementation of the inside is done and my hands are free, I can use the time to improve the look and feel of the product.
- In terms of condominiums, you can move in at least once, and you can stick to the interior design phase.
relevance - Make it messy anyway. - First of all, a messy one.
- In a sense, we can say that we are creating prototype at the t1 stage and then destroying it while implementing t2.
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