Talk about burning cacti because you want a lot of experience speedily.
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In the Java version, the experience value for roasting a cactus in a kamado is 1
- Equivalent to gold ore
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Cactus is itemized when there is a block next to it.
- This can be used to automatically itemize them as they grow.
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Cactus grows one block in 16 random ticks.
- Random ticks are 3 blocks per 16x16x16 section per game tick that are selected and executed
- Gametick is 1/20 sec.
- 3 is a constant determined by gameruleâs randomTickSpeed
- This means that every game tick has a 3/4096 chance of a random tick, and the cactus grows by 1/16th of a step, so you get 3/65536 cacti per game tick.
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Refining each kamado takes 10 seconds.
- That is, 200 game ticks.
- 200 game ticks yield 600/65536 or approximately 0.0092 cacti from one cactus.
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By the way, I built a unit that can automatically harvest 24 cacti on one floor. This can be stacked any number of units.
- I started this note to figure out how many tiers to stack this on.
- Stacking 5 tiers will provide 1.099 cacti per 200 game ticks, changing the bottleneck to fuel supply instead of cacti
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About Fuel
- Lava bucket lasts 1000 seconds.
- 16 minutes 40 seconds
- 80 seconds for coal and charcoal
- If you stack 64 pieces, 5120 seconds.
- This is 85 minutes
- In other words, it needs to be brought in once an hour.
- Coal block is 800 sec.
- 9 coal can make it and it lasts 10 times longer, so coal should be blocked and used from the other side.
- If you use this, bring in one every 14 hours.
- Human delivery is a bottleneck and we want to automate it.
- 54 stacks of charcoal in a large chest will last 76.8 hours.
- This is 3.2 days, so if you have two large chests, you can leave it for a week.
- Lava bucket lasts 1000 seconds.
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Additional considerations to be made
- Experience efficiency
- relative time
- 1 EXP in 10 seconds
- 5EXP for zombies, etc.
- Blaze is 10 EXP.
- Itâs not as good as the experience trap, indeed.
- But the important difference is that this system accumulates experience as long as the player is within the simulation range, so he can play with building, farming, and so on.
- relative time
- If the desired level is exceeded, it is inefficient.
- The goal is not experience but level
- Up to level 16, 1 level for 17EXP
- 20 EXP to reach 17, and the required EXP increases by 3 for each level thereafter.
- After 32, the increment is 7.
- concrete example
- It takes 62 EXP to go from level 30 to 31, which is 3.6 from level 0.
- So if the objective level is 30 but you took too much experience to get to 31, that is a loss of 2.6 levels.
- If it is not automatically removed from the kamado, it stops at 64 EXP and can be fine-tuned.
- But it stops at 640 seconds, so one piece can only be left in place for 10 minutes.
- If you want to leave it for a day, you need 135 kamado.
- How about putting a hopper underneath?
- Up to 5 stacks are sucked out, so the entire stack works up to 6 stacks.
- This will last about an hour.
- I need 23 of these to last me a dayâŠ
- 384 EXP, so going from 0 to level 20.
- Up to 5 stacks are sucked out, so the entire stack works up to 6 stacks.
- Place chests to make 28 stacks overall.
- 1792 EXP so going from 0 to level 40.
- Hmmm, a little overkill.
- Do you want to partially fill the chest?
- 13 stacks if youâre aiming for level 30.
- This takes about 5 hours to fill.
- I guess if you are going to leave it for a day, you must set up multiple kamado.
- A device that gets you up to level 30 with 13 stacks would take 2.3 hours to fill.
- Parallel kamado using pipes was prototyped once, but there was a mismatch of âfuel but no cactusâ and âcactus but no fuelâ, so it needs to be devised
- 1792 EXP so going from 0 to level 40.
- Experience efficiency
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Cacti can be piped into the kamado from above, but I donât want to do this because the distribution priority in the vertical direction is low.
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I donât want to pour fuel and cactus down the same pipe.
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If you have a lot of stoves in a row, you need pipes on both sidesâŠ
- No? Should I stop lining them up so tightly?
- Hard to tell the condition because the front is hidden when the sides are open and lined up.
- better to have one placeholder (usu. for small children)
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Hoppers and chests that are placed underneath need a mechanism to remove their contents.
- At least 3 squares below the floor where the kamado is lined need space for maintenance.
- What happens to the experience if it is piped off?
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Try operating with only the hopper in place.
- We should name it first, weâll call the single kamado that stops at one stack V1, and the one that stops at six stacks with a hopper V6.
- When you take V6 or the top 1 stack, you have to empty the bottom hopper to change it to V1 equivalent.
- This process is quite time-consuming
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Proposal to switch on the suction pipe and automatically suck it out.
- Iâm going to forget to stop it.
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When offered for other players
- All controls are too complicated except for V1.
2021-09-23
- While Iâve been left wondering what to do with it, theyâve been using it for convenience, and the fuel line has been augmented.
- So first, fix the bad pipe.
- Fix cactus pipes and fuel pipes facing the other way.
- The cactus is brought in from the top, but weâll fix it from the side.
- This allows you to pour from one end to the other, so you can determine when the opposite end overflows.
- Fold over 8 V1s in a row, bending them down at the edges.
- Weâll connect this end to V54.
- Unless you leave it very long, this will never be full.
- 10 hours in one
- When cacti accumulate one large chest, we tend to think âthatâs a lotâ.
- One stack can be baked in just over 10 minutes in one kamado, 10 hours.
- If you put 10 kamado in a row, they will be consumed in an hour.
- The first thing to do was not what to do with the kamado, but to create a system to accumulate enough
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