Talk about burning cacti because you want a lot of experience speedily.

  • In the Java version, the experience value for roasting a cactus in a kamado is 1

    • Equivalent to gold ore
  • Cactus is itemized when there is a block next to it.

    • This can be used to automatically itemize them as they grow.
  • Cactus grows one block in 16 random ticks.

    • Random ticks are 3 blocks per 16x16x16 section per game tick that are selected and executed
    • Gametick is 1/20 sec.
    • 3 is a constant determined by gamerule’s randomTickSpeed
    • This means that every game tick has a 3/4096 chance of a random tick, and the cactus grows by 1/16th of a step, so you get 3/65536 cacti per game tick.
  • Refining each kamado takes 10 seconds.

    • That is, 200 game ticks.
    • 200 game ticks yield 600/65536 or approximately 0.0092 cacti from one cactus.
  • By the way, I built a unit that can automatically harvest 24 cacti on one floor. This can be stacked any number of units.

    • image
    • I started this note to figure out how many tiers to stack this on.
    • Stacking 5 tiers will provide 1.099 cacti per 200 game ticks, changing the bottleneck to fuel supply instead of cacti
  • About Fuel

    • Lava bucket lasts 1000 seconds.
      • 16 minutes 40 seconds
    • 80 seconds for coal and charcoal
      • If you stack 64 pieces, 5120 seconds.
      • This is 85 minutes
      • In other words, it needs to be brought in once an hour.
    • Coal block is 800 sec.
      • 9 coal can make it and it lasts 10 times longer, so coal should be blocked and used from the other side.
      • If you use this, bring in one every 14 hours.
    • Human delivery is a bottleneck and we want to automate it.
      • 54 stacks of charcoal in a large chest will last 76.8 hours.
      • This is 3.2 days, so if you have two large chests, you can leave it for a week.
  • Additional considerations to be made

    • Experience efficiency
      • relative time
        • 1 EXP in 10 seconds
        • 5EXP for zombies, etc.
        • Blaze is 10 EXP.
      • It’s not as good as the experience trap, indeed.
      • But the important difference is that this system accumulates experience as long as the player is within the simulation range, so he can play with building, farming, and so on.
    • If the desired level is exceeded, it is inefficient.
      • The goal is not experience but level
      • Up to level 16, 1 level for 17EXP
      • 20 EXP to reach 17, and the required EXP increases by 3 for each level thereafter.
      • After 32, the increment is 7.
      • concrete example
        • It takes 62 EXP to go from level 30 to 31, which is 3.6 from level 0.
        • So if the objective level is 30 but you took too much experience to get to 31, that is a loss of 2.6 levels.
      • If it is not automatically removed from the kamado, it stops at 64 EXP and can be fine-tuned.
        • But it stops at 640 seconds, so one piece can only be left in place for 10 minutes.
        • If you want to leave it for a day, you need 135 kamado.
      • How about putting a hopper underneath?
        • Up to 5 stacks are sucked out, so the entire stack works up to 6 stacks.
          • This will last about an hour.
          • I need 23 of these to last me a day

        • 384 EXP, so going from 0 to level 20.
      • Place chests to make 28 stacks overall.
        • 1792 EXP so going from 0 to level 40.
          • Hmmm, a little overkill.
          • Do you want to partially fill the chest?
          • 13 stacks if you’re aiming for level 30.
        • This takes about 5 hours to fill.
          • I guess if you are going to leave it for a day, you must set up multiple kamado.
          • A device that gets you up to level 30 with 13 stacks would take 2.3 hours to fill.
        • Parallel kamado using pipes was prototyped once, but there was a mismatch of “fuel but no cactus” and “cactus but no fuel”, so it needs to be devised
  • Cacti can be piped into the kamado from above, but I don’t want to do this because the distribution priority in the vertical direction is low.

  • I don’t want to pour fuel and cactus down the same pipe.

  • If you have a lot of stoves in a row, you need pipes on both sides


    • No? Should I stop lining them up so tightly?
    • Hard to tell the condition because the front is hidden when the sides are open and lined up.
    • better to have one placeholder (usu. for small children)
  • Hoppers and chests that are placed underneath need a mechanism to remove their contents.

    • At least 3 squares below the floor where the kamado is lined need space for maintenance.
    • What happens to the experience if it is piped off?
  • Try operating with only the hopper in place.

    • We should name it first, we’ll call the single kamado that stops at one stack V1, and the one that stops at six stacks with a hopper V6.
    • When you take V6 or the top 1 stack, you have to empty the bottom hopper to change it to V1 equivalent.
      • This process is quite time-consuming
  • Proposal to switch on the suction pipe and automatically suck it out.

    • I’m going to forget to stop it.
  • When offered for other players

    • All controls are too complicated except for V1.

2021-09-23

  • While I’ve been left wondering what to do with it, they’ve been using it for convenience, and the fuel line has been augmented.
  • So first, fix the bad pipe.
    • Fix cactus pipes and fuel pipes facing the other way.
    • The cactus is brought in from the top, but we’ll fix it from the side.
    • This allows you to pour from one end to the other, so you can determine when the opposite end overflows.
    • Fold over 8 V1s in a row, bending them down at the edges.
    • We’ll connect this end to V54.
      • Unless you leave it very long, this will never be full.
      • 10 hours in one
  • When cacti accumulate one large chest, we tend to think “that’s a lot”.
    • One stack can be baked in just over 10 minutes in one kamado, 10 hours.
    • If you put 10 kamado in a row, they will be consumed in an hour.
    • The first thing to do was not what to do with the kamado, but to create a system to accumulate enough

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