- Talk about mechanically pouring content into Scrapbox and spoiling the fun.
- Because the mechanical content is often massive and humans are overwhelmed by the sheer volume of information?
- Lots of choices are exhausting.
- Jam Experiments
- One-dimensional content is clear on “what to do next.
- Read next page
- No need to make decisions about what to do.
- It’s like a smoothly guided game scenario.
- One-dimensional content is clear on “what to do next.
- Is a small amount of mechanical content an option?
- Even if humans are making them, they’re still going to be in large quantities.
- There are high cognitive costs associated with sifting through large amounts of information.
- It would be nice if a few were presented like suggestions during bracketing.
- It would be nice to be able to divert that presentation function itself.
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