• Talk about mechanically pouring content into Scrapbox and spoiling the fun.
  • Because the mechanical content is often massive and humans are overwhelmed by the sheer volume of information?
  • Lots of choices are exhausting. - Jam Experiments
    • One-dimensional content is clear on “what to do next.
      • Read next page
    • No need to make decisions about what to do.
    • It’s like a smoothly guided game scenario.
  • Is a small amount of mechanical content an option?
    • Even if humans are making them, they’re still going to be in large quantities.
    • There are high cognitive costs associated with sifting through large amounts of information.
    • It would be nice if a few were presented like suggestions during bracketing.
    • It would be nice to be able to divert that presentation function itself.

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