• I think it would be a good idea to make Life Strategies a worker placement type game.

  • Players are given a certain number of tokens each turn (time)

    • Three tokens, for example.
  • Placement of this

    • Going part-time gets you money.
    • Paying to go to school gives you skills.
      • There are about A to J skill places and you can decide where to put one point.
      • D. degree if you accumulate a certain number of specific skills.
    • Employment (fixed term/permanent) remains token placed unless expiration, termination, or other reason occurs
      • Post is naturally limited.
  • stock (company)

    • You get 1 gold every round (dividend)
    • The first purchase is fixed at some higher amount.
    • After that, auction at the timing when someone wants to sell.
  • heritage

    • There is a difference in the initial starting amount.
    • Those who drew the “Heritage” card start with money.
      • However, a catastrophe occurs in the middle of the game
      • Like incarceration.
      • I hear the shares go to zero.
    • class card
      • Gain +1 knowledge tokens only 3 times during the game
    • non-production class card
      • Instead of giving nothing, the victory condition changes to “not being the last one”.
  • Chance Card

    • Or a project generation that only people with certain skills can participate in.

Games

This page is auto-translated from /nishio/人生の攻略法ゲーム using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.