Expansion: Alliance has been released for the Steam version!

  • Cards not translated.
  • Crashed twice.

versus (vs, against) the opponent image

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Importer to acquire guards, compress and insert vassals.

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Replay vs. AI image Importer, gains up to 5 cost cards next turn Merchant Camp, 2 actions, 1 coin, may be returned to the deck when discarded from the field. Brokers, discard and get a lot of different things depending on cost. Carpenter, 1-action workshop, and a dry mountain change to renovations when they are present. Contract, 2 coins, 1 faber, action can be carried over. Guild Master, 3 coins, 1 faber when acquiring cards Hunter, 1 action, draw an undetermined number of cards

Plus Action, Throne, Merchant Camp Draw, Hunter, Broker Acquisition, Importer, Carpenter Compression, Broker Attack, Militia

Only hunters can deal with hand reduction by militia, put in importers to get hunters promptly, hunters are a plus one action so you can put in a lot of them, put in brokers and compress depending on the money situation

  • First importer x2
  • Merchant camp back in the deck, one or two hunters will come and you can draw with it.
  • Passing and Winning

image It is difficult to do supply checks when there is a split deck, and although it may become possible to recognize them by solidity once you get used to them, you still have to read them one by one to know what they are. For now, let’s just do it as if we can figure it out gradually, because aiming for perfection is exhausting. You can collect herbs, buy +1, discard your deck, and choose one of the treasures from the discard to play. Battle Plan, Cantrip, +1 draw if you reveal an attack card. Not in this supply. Old map, cantrip, discard one and draw one.

Plus Action, Villagers Draw, Capitol Acquisition, Capitol, Specialist Compression, none

The capitol stero is thick, but the effect of the alliance is that without one friendship per turn, you have four cards in your hand. I was in a hurry to buy a couple of underlings when I played against them, but honestly I didn’t need that many.

  • First hand double silver coin
  • gold coin 30:37, the province loses
  • You can really pull in gold by collecting herbs. Play 2
  • First hand double silver coin
  • being outpaced (or outmatched) by speed Play 3
  • First hand double silver coin, do not buy underling, just a contraption.
    • more than enough
  • being outpaced (or outmatched) by speed Play4
  • First hand, herb collection, silver coins Crashed W

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