Play 1 image image I see

Play 2 image

  • Peacemakers pay as many friendships as they want at the start of the purchase phase and discard that number of cards.
  • Servant 3 Cantrip +1 Friendship
  • Mediator 4 Discard 1 hand, options “1 draw per cost”, “1 action per cost”, “1 coin per cost”, “1 friendship per cost”
  • Restoration 5, 1 discard in hand, option “cantrip,” “gain up to +2 higher cards.”

They’re all disposed of.

  • There’s a garden, but…
  • Draw at the Institute, plus action 2 gold at the festival, militia, maybe.
    • You didn’t use the new expansion.
  • Let’s just buy a servant and a mediator for now and then we’ll think about it.
  • First hand, peacemakers, servants, mediators
    • I think it’s over-compressed, though.
  • Servants, pacifists, silver coins
  • Discard 2 coins with the militia. Silver coin for 3 gold, discarding a copper coin with the mediator.
  • Militia for 4 gold
  • Servants, minus intermediaries. Institute by discarding the copper coin. If you discard the video, you don’t get friendship because the cost is 0.
  • Militia. Mediator, destroyed copper coins. Peacemakers, destroyed copper coins.
  • Destroyed the compound with the institute, servants, militia, and peacemakers. 8 gold for the province.
  • Militia and discarded cards. Servants, militia. Institute.
  • Destroyed copper coins at the Institute Institute Institute, mediator. Institute Institute, with further destruction by peacemakers.
  • Servant, lab x3, pulled through.
    • Huh? I thought I bought a genshu, but it’s not here?
    • Not familiar with the UI and made a mistake?
    • Oh well.
    • Broker to destroy coppers and buy festivals
      • I can’t hit with the militia because I don’t have enough action.
  • Pulled off and destroyed the copper coins and the province
  • Torn off, genus state
  • Militia Attack. Using festivals to buy gold coins.
  • 12:18. 11 in pull-offs, genus, and silver coins. In addition, there is a lack of material for the disposal of intermediaries, leaving a surplus of actions. 18:18.
  • 18:21. drawdown failed. Genshu, silver coin. 24:21.
  • 24:27, province remaining 1. Accidental, 2 gold, mediator, militia. Broker, discard militia for coin, buy gentry? Or draw 4 coins? I’m going to have trouble drawing a lab because I don’t have an action. In coin.27:27
  • 27:30. buy a genshu mansion and reverse the situation. image Friendship tokens, I had 5 extra, still overdisposed, and the mediator was playing with them after all. And I’m diluted with victory points that can’t be discarded and fail to draw off. However, being able to destroy it with a mediator and return it to coins is good for emergency money. In retrospect, I would have rather had a servant militia since the mediator in the early stages is a “1 discard per action” with nothing gained by discarding 0 cost copper coins. If you want to increase the discards, I think it would be better to add another cantrip servant.

image Town 4: Village and + purchase +2 coins choice Barter 5: You can return an action card to your supply in a cantrip. If you do, you gain an action with a different name and cost 5 or less into your hand. Highland Shepherd: 2 win advantages per pair of 1 friendly and 2 cost cards

Oh, special victory points. If there is enough friendship, the house will be worth 3 points, which is the equivalent of a public domain. Draw: Blacksmith Action: Town Acquisitions: workshops, artisans, towns Compression: chapel, mediator

The chapel is overdisposed of because we want to destroy it with a mediator to gain friendship. The question is whether the first move is a silver coin mediator or a workshop mediator, and there is some concern that the workshop is too active to compress, but the idea is that you can collect towns and blacksmiths. No, you have a precursor, which is a cantrip, so you don’t want to disturb it.

  • First hand, precursor mediator
  • The forerunner, the mediator, and the mansion were destroyed and made into 2 gold, and the town
  • 5 money, barter
  • Town, blacksmith shop purchased
  • Barter the precursor to town. Town, broker to destroy the mansion, draw, blacksmith. 5 gold for… town, I guess…
  • Buy town thing town town, town
  • Draw in blacksmith, blacksmith
  • Machimachi Town, Blacksmith Shop
  • Town blacksmith barter blacksmith, 5 gold for… town or… let’s barter.
  • (town blacksmith) x3, bartered, pulled off (7 gold, subtle) Broker, destroyed copper coins, gold coins.
  • 9 gold for a cut-off, a broker, and a copper coin discarded in the province of the genus.
    • I really wanted to add two more towns, but the purchase is still one.
    • Hmmm, should I have made the town a purchase?
  • 8 gold for the drawback, if you destroy it, you can’t buy the province, so you have to buy the town, 10 gold for 2 purchases, town and gold coins.
  • Failed to pull off, 9 gold. province of the genus
  • 15:20. failed to pull out, 6 gold. Hmmm, maybe town.
  • provincia
  • 21:27, 3 Fri, house
    • Lost because of the purchase of a province in the genus

image

  • Hmmm, the AI that did the blacksmith steroids without making any extra moves to worry about effective points wins, huh?

Play 4 image 4 piles of 4 different types, 2 touchy, 3 town blacksmiths, a miller, and an elder.

  • image family of flowering plants
  • image

At any rate, I don’t need the herb pickers because they’re coppers in the early stages. The touching role can switch to cantrips with the silver coin acquisition, I guess. The deck is full of silver coins. Draw is a storeroom, so it’s hard to stack them on top of each other.

  • First hand, money loan, silver coin
  • Destroyed by moneylenders, 7 gold for gold.
  • Chapel with 3 gold
  • 3 discarded in chapel, silver coin
  • Disposal by moneylenders, gold coins
  • 3 gold for a silver coin
  • provincia
  • gold coin
  • gold coin
  • Destroyed by moneylending and belonging
  • 14:12, gold coin
  • provincia
  • 20:24 Province image

Play 5 image

image Scattering soldiers are cantrips +1 coin militia attack. Hmmm, if there is no compression and there is witchcraft, it must be witchcraft. If you want to buy a witch for a quick 5 gold, silver coins silver coins or silver militia. It’s useless to wear it, so once the witch is bought, the rest is gold, guards, and silver coins.

  • first-stage silver coinage militia
    • My opponent bought a witch with his militia in T3 as well…
  • 4 gold, given that there are witches on both sides as well, it would be better to run the deck a little faster in town and hit more witches than to buy silver coins here.
  • Militia, Town
  • Town, Town
  • Struck witch, witch militia for myself. Use witches, town.
  • Town, town, witch, town. Guards.
  • Township militia, gold coins
  • Town, Town
  • Town, militia. Gold
  • Guard Town Witch Town, 3 gold () silver coins
  • Town 3, Gold Coin
  • Militia, Province of
  • Witches, gold coins
  • Militia, gold coins
  • town
  • duchy
  • provincia
  • Witch, Public Domain … image The curse only makes a difference of two pieces. The big difference is that I bought 7 townies to spin the deck, whereas AI bought silver coins. He said that the average amount of money should have been increased because the difference in curses was not significant.

image League of Bankers, you’ll get friendship/4 virtual coins, you won’t consume friendship. Oh, there’s a servant, I think the first servant x2 will be +1 coin every turn from about T4. Fastest servant loop with one workshop in two rounds. How about 5 gold to buy the market…

  • First Servant x2
    • You’re dealing with silver coins, silver coins.
  • workshop
    • Oh, they are bandits with 5 gold, I see.
    • This one has no cash at all, so the attack won’t hit.
  • Servant, servant, servant.
  • Servant-servant, servant in the workshop. 2 gold, +1 in the bankers’ federation, servant of course.
    • I’m afraid my servant will wither before I buy this market.
  • Servants in the workshop, purchases are also servants, no, 5 gold, so the market
  • attendant
  • Servant 4, market. Huh? Why are there two workshops? Is it an operational error? A servant at the workshop. 5 gold at the market.
  • Servants 5, Market 2, Servants at the workshop, Servants Market at 8 gold.
    • partner state
  • 6 Gold, Market
  • Servants 5, servants in the workshop (depleted), the province, come on, let’s tie it up.
  • 3 copper coins and +5 of the League of Bankers for the Province.
  • Servants 4 Markets 2, Province
  • Servants 3 markets 2, 14 gold. Govt. of the Province
  • Servants 4 (now 8 gold per turn) Province image

I was able to buy a mansion from the League of Bankers with 10 “servants” of the new Dominion expansion “Alliance” with a confirmed receipt of 8 coins each turn (although it was the last province to receive 8 coins). The servants produce newly added “friendship tokens” in cantrips, so the chain of servants increases the friendship level of the banker’s federation and “receive 1/4 of the coins of the friendship tokens” each turn, and the story is about expanding the business with bank loans without cash. The enemies are bandits who aim to destroy the treasure, but there is no cash, so it is safe!


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