A look back at what should have been done about the 4-player versus, the prophet’s curse that made it so terrible.
Guild:Masterpiece 3+
- 1 coin/overpayment to get a silver coin
- The masterpiece itself is equivalent to a copper coin; for 5 gold, the card earns 2 silver coins.
- Anti-compression reduces dilution due to victory points
Guild: Square 4
- +1 card +2 You may discard an action/treasure. If you do so, gain 1 Treasure.
- It is not a compression because it is a discard, not a destruction.
- There is no disadvantage to converting copper coins to financial resources because it is a cantrip.
Guild: Butcher 5
- 2 Financial Resources. You may discard 1 card from your hand and pay any number of financial resources.
- If discarded, you get a card cost + a card cost in financial resources.
Guild: Prophets 5
- Curse +1 draw for opponent, gold for you
Prosperity:Debt
- Published until a treasure is found, discarded or discarded, and the published bill is discarded.
- I was under the mistaken impression that it would go into your hand, but it didn’t.
- Sort by navigator and discard victory point cards.
- Seaside: Navigator 4 +2 coins Look at the top 5 cards of the deck. Discard all or return them to the top of the deck in any order.
- Xiangxiang: Mine 3 2 Win Advantage/When you discard this card on an opportunity other than the Cleanup Phase, you can reveal it and gain 1 gold coin.
- Renaissance: patron 4 +1 villager +2 coin +1 when exposed to the effect of the coin +1 treasure
Prosperity: City 5
- +1 card/+2 action
- +1 card if there is at least one dead supply
- Buy +1 more coins if you have 2 or more +1 more coins
Prosperity: Contraband 5
- 3 coins +1 purchase
- Other players choose one card to ban from purchase.
- We are in trouble with the banning of the genus state. Beneficial to collect combo parts because of +1 purchase.
Prosperity: Mint 5
- Can reveal and duplicate a treasure card in hand. When purchased, the treasures on the field are destroyed.
- If you can buy it for 5 copper coins at the beginning of the game, it will compress it.
- Banks, white gold coins, and fertility horns are also acceptable.
Prosperity: Large Market 6
- +1 card +1 action +1 purchase +2 coins
- If a copper coin is out in the field, it cannot be purchased.
- Market +2 Gold
Prosperity: Bank 7
- +1 coin per treasure
- This itself is also a treasure. If there are two more treasures, it works as a 7-cost gold coin. So the break-even point is whether or not 3 other treasures come along. Dark Age: +3 copper coins for begging.
Prosperity: white gold 9 5-gold The colony and the set will be added to the supply. Masonry will be two genus states.
Colonial Field: A game that uses colonial and platinum coins; also called “placro field” from the initials Platinum and Colony.
- The game ends later than in Genshuoba, compression strategies and combo decks become more powerful, and special victory points become weaker.
Supply Check
- +Action: City, Square
- Draw: poor, city after mountain break (2 draws)
- +Buy: Prohibited items, large market
- Compression: poor, debt and destruction of treasures when mint was purchased, butcher
- Highly influential card: the soothsayer!
- Special Victory Points: Colonies!
consideration
- No effective defense cards against the prophet’s curse spreading
- No good draw cards either, I bought it thinking it was the only decent draw card, because I mistakenly thought that two stacks of it would make a city 3 draws, but I was wrong!
- According to Curse Countermeasures, if you are in a province, you should give up expensive cards such as province and buy a public domain to get to the end of the three mountains.
- But this time, at the colonial site, there is a winning pathway that involves growing the deck all over again after the curse has made it a terrible deck, which is troubling.
- Will the prophet’s gold acquisition and mint replication increase average purchasing power?
We’ll put HardAI in a 4-player game.
- First hand, silver coins silver coins
- 5 gold, prophet
- Plus 5 gold, put in another prophet? There is going to be an action accident. I don’t want to mint silver coins because they are mixed. Is it contraband?
- Prophets, 5 gold in contraband. Further contraband.
- 5 gold. Shuffle next so buy a soothsayer.
- Prophets, 4 Gold. Plaza.
- Prohibited items. Gold banned. Prohibited articles, gensets banned.9 Gold. Platinum coins.
- 6 gold. Surprisingly, no AI other than me casts curses, there are 24 left. Oh, the masterpiece is dead, mystery. If they don’t curse me, I’ll buy gold.
- Prophet covered. Contraband, prophet banned. 7 gold, but I’m not sure about the bank, I feel gold coins would be better since they don’t increase with draws.
- AI bought your colony.
- The square is financed by the square and the square is financed by the 4 money.
- 7 gold, gold coins.
- Prohibited colonies with contraband. 12 gold. Provinces and squares? 2 gold coins?
- 11 money by creating a financial resource in the square. Buy a colony.
- Financial resources in the square. Use 2 prophets. square for 4 gold.
- Contraband x2. contraband and gentry banned. 10 gold so colony with coffers.
- Colony for 13 gold.
- 6 gold. I have 28 cards in the pile right after shuffling, so if I buy it, I won’t get it back until 6 turns later. Let’s buy genshu.
- Financial resources in the square. Prohibited province with contraband. All in all, 9 gold. it looks like the game won’t be over in 5 turns, but that said, I’m not sure I can buy a white gold coin and still use it.
- Mysteriously the AI doesn’t curse me so I can buy colonies from time to time, but do I buy platinum coins from here to stretch further?
- I’d like to learn the art of finishing the game faster. Use your financial resources to buy two public domain cards.
- Square with 4 gold. 2 more.
- Financial resources in the square. 6 gold for public domain. The score is 48:51:-2:9.
- Prophets. Prohibited from the province by the contraband; 7 gold for the dukedom + mansion, 52:50.
- The enemy bought the province.
- Colony at 13 gold 62:56
- The enemy bought the province62:62
- Prophets, colony at 11 gold. 72:61.
- deck shuffle
- Financial resources in the square, 2 gold in the mansion, 73:61
- I was banned from the mansion for contraband, mmmm I was thinking of buying 2 for 4 gold.
- Oh, change the public domain with financial resources!
- Three-mountain cut victory!
- Wonder why the debt and the masterpieces are dying.
consideration
- I wanted to study a place where the four of us would be in a lot of trouble for casting curses, but the mystery is that the AI doesn’t curse.
- Two weak ones are “cursed 7 masterpiece 7” or “cursed 7 masterpiece 9”.
- Did an early curse leave you unable to buy anything?
- It’s a deck that uses a cantrip card with more actions to draw the butcher and discard the curse, in fact, you could discard five cards.
- The fact that my opponent didn’t curse me resulted in a deck that was surprisingly not filled with white gold coins and colonies that I could reach.
- Banning contraband is indeed a nuisance, but not that much of a problem because it increases the variety of what you can buy if you have the financial resources to do so.
rematch
- First hand, silver coins silver coins
- 5 gold and a prophet
- silver coin
- Predestination, square at 4 gold.
- Contraband at 5 gold
- 6 gold for gold
- Contraband at 5 gold
- Square, soothsayer, contraband; 5 gold, soothsayer, shuffle.
- It’s the same development as before.
- Prophets, gold for 6 gold
- Contraband. 10 money, colonies using financial resources.
- Financial resources in the square and the square in 4 money.
- Prophets, contrabands, and 7 gold to use financial resources for the province.
- Prophets, contraband, contraband. Bad ban algorithm, banned mansions and coppers, I wouldn’t buy that…12 gold, let’s see, would you rather have 2 genshū or a colony? You get one more victory point, +2 points, so… I don’t know, I’m leading, so let’s buy 2 cards and get closer to the garrison end(garrison is 8 gold, not 6 gold).
- Buy colonies and end
- Square, 8 gold for genus state
- Square, prophet, 4 gold. The deck is 10 cards, and the genus has 3 cards left. The score is 35:32:23:6. Public Domain
- Public domain for 7 gold…oops it died just before. Gold.
- 5 gold, city. Shuffle, 29 cards.
- Square, prophet, contraband. 3 gold for the house. 39:36:25
- 9 gold and a genus state.
- Square. mansion for 4 gold.
- Colony with 12 gold
- City, prophet, genus state with 8 gold.
- Prohibited contraband, banned province. 9 gold. Colonies using financial resources
- Predestination, mansion with 3 gold
- Plaza Plaza, 10 gold for the genus state, won!
- 79:47:23:6
I’ll try to ban the prophets.
- First hand, silver coins silver coins
- plaza
- butcher
- contraband (goods)
- Square, butcher shop to destroy the mansion, contraband. 3 gold for a silver coin.
- Square, square with 4 gold
- Hand: butcher, silver coins silver coins, contraband contraband.
- Would you buy a white gold coin at 10 gold? Might I be banned? Destroy silver coins at the butcher?
- Gold coins for contraband at the butcher’s. 7 gold 2 coins for white gold in the coffers.
- Square with 4 gold. Shuffle.
- Hand: Square, 4 copper coins; draw a butcher in the square. I turn the copper coins into copper coins at the butcher and keep the coffers. He has 2 gold left. Use the coffers to buy silver coins.
- There are contraband and 10 gold. When I put out the contraband, platinum was banned.13 gold 2 coffers 2 purchases. 2 gold coins.
- Square. 5 gold. Use financial resources to buy gold coins. Shuffle.
- Draw in the square. colony for 11 gold.
- Draw on the square, build up coffers, colonies with 11 gold.
- Contraband. 6 gold 2 financial resources. I have 6 decks left and 6 genus states left, so I’ll turn around, buy gold.
- Square, butcher shop, empty disposal of copper coins. 4 gold, use coffers to buy gold coins. Shuffle
- Butcher 10 gold. If you don’t use the butcher and use the coffers, you are a colony; if you empty and discard silver coins at the butcher, you are a province. Which is it?
- The colony is a butcher shop and a gold province, adding 9 gold to its coffers.
- Square square square contraband. I’ve been banned from borrowing money, isn’t there an AI bug, 9 gold 2 financial resources to buy a colony.
- 7 Gold. Public domain.
- Square, 6 gold. Public domain. Oh, it’s shuffled in, maybe the gold was better.
- 7 Gold. Buying a gentry state with financial resources.
- Contraband. 6 gold. The score is 60:52, with 1 gentry remaining, buying a gazetted territory.
- Square, butcher shop, destroying gold coins, genus. Victory 69:54
Hmmm, I feel like I’m getting a good value for my money because of AI’s lousy choice of prohibitions on contraband.
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