image A look back at what should have been done about the 4-player versus, the prophet’s curse that made it so terrible.

Guild:Masterpiece 3+

  • 1 coin/overpayment to get a silver coin
  • The masterpiece itself is equivalent to a copper coin; for 5 gold, the card earns 2 silver coins.
  • Anti-compression reduces dilution due to victory points

Guild: Square 4

  • +1 card +2 You may discard an action/treasure. If you do so, gain 1 Treasure.
  • It is not a compression because it is a discard, not a destruction.
  • There is no disadvantage to converting copper coins to financial resources because it is a cantrip.

Guild: Butcher 5

  • 2 Financial Resources. You may discard 1 card from your hand and pay any number of financial resources.
  • If discarded, you get a card cost + a card cost in financial resources.

Guild: Prophets 5

  • Curse +1 draw for opponent, gold for you

Prosperity:Debt

  • Published until a treasure is found, discarded or discarded, and the published bill is discarded.
  • nishio.iconI was under the mistaken impression that it would go into your hand, but it didn’t.
  • Sort by navigator and discard victory point cards.
    • Seaside: Navigator 4 +2 coins Look at the top 5 cards of the deck. Discard all or return them to the top of the deck in any order.
  • Xiangxiang: Mine 3 2 Win Advantage/When you discard this card on an opportunity other than the Cleanup Phase, you can reveal it and gain 1 gold coin.
  • Renaissance: patron 4 +1 villager +2 coin +1 when exposed to the effect of the coin +1 treasure

Prosperity: City 5

  • +1 card/+2 action
  • +1 card if there is at least one dead supply
  • Buy +1 more coins if you have 2 or more +1 more coins

Prosperity: Contraband 5

  • 3 coins +1 purchase
  • Other players choose one card to ban from purchase.
  • We are in trouble with the banning of the genus state. Beneficial to collect combo parts because of +1 purchase.

Prosperity: Mint 5

  • Can reveal and duplicate a treasure card in hand. When purchased, the treasures on the field are destroyed.
  • If you can buy it for 5 copper coins at the beginning of the game, it will compress it.
  • Banks, white gold coins, and fertility horns are also acceptable.

Prosperity: Large Market 6

  • +1 card +1 action +1 purchase +2 coins
  • If a copper coin is out in the field, it cannot be purchased.
  • Market +2 Gold

Prosperity: Bank 7

  • +1 coin per treasure
  • This itself is also a treasure. If there are two more treasures, it works as a 7-cost gold coin. So the break-even point is whether or not 3 other treasures come along. Dark Age: +3 copper coins for begging.

Prosperity: white gold 9 5-gold The colony and the set will be added to the supply. Masonry will be two genus states.

Colonial Field: A game that uses colonial and platinum coins; also called “placro field” from the initials Platinum and Colony.

  • The game ends later than in Genshuoba, compression strategies and combo decks become more powerful, and special victory points become weaker.

Supply Check

  • +Action: City, Square
  • Draw: poor, city after mountain break (2 draws)
  • +Buy: Prohibited items, large market
  • Compression: poor, debt and destruction of treasures when mint was purchased, butcher
  • Highly influential card: the soothsayer!
  • Special Victory Points: Colonies!

consideration

  • No effective defense cards against the prophet’s curse spreading
    • No good draw cards either, I bought it thinking it was the only decent draw card, because I mistakenly thought that two stacks of it would make a city 3 draws, but I was wrong!
    • According to Curse Countermeasures, if you are in a province, you should give up expensive cards such as province and buy a public domain to get to the end of the three mountains.
    • But this time, at the colonial site, there is a winning pathway that involves growing the deck all over again after the curse has made it a terrible deck, which is troubling.
  • Will the prophet’s gold acquisition and mint replication increase average purchasing power?

We’ll put HardAI in a 4-player game.

  • First hand, silver coins silver coins
  • 5 gold, prophet
  • Plus 5 gold, put in another prophet? There is going to be an action accident. I don’t want to mint silver coins because they are mixed. Is it contraband?
  • Prophets, 5 gold in contraband. Further contraband.
  • 5 gold. Shuffle next so buy a soothsayer.
  • Prophets, 4 Gold. Plaza.
  • Prohibited items. Gold banned. Prohibited articles, gensets banned.9 Gold. Platinum coins.
  • 6 gold. Surprisingly, no AI other than me casts curses, there are 24 left. Oh, the masterpiece is dead, mystery. If they don’t curse me, I’ll buy gold.
  • Prophet covered. Contraband, prophet banned. 7 gold, but I’m not sure about the bank, I feel gold coins would be better since they don’t increase with draws.
    • AI bought your colony.
  • The square is financed by the square and the square is financed by the 4 money.
  • 7 gold, gold coins.
  • Prohibited colonies with contraband. 12 gold. Provinces and squares? 2 gold coins?
  • 11 money by creating a financial resource in the square. Buy a colony.
  • Financial resources in the square. Use 2 prophets. square for 4 gold.
  • Contraband x2. contraband and gentry banned. 10 gold so colony with coffers.
  • Colony for 13 gold.
  • 6 gold. I have 28 cards in the pile right after shuffling, so if I buy it, I won’t get it back until 6 turns later. Let’s buy genshu.
  • Financial resources in the square. Prohibited province with contraband. All in all, 9 gold. it looks like the game won’t be over in 5 turns, but that said, I’m not sure I can buy a white gold coin and still use it.
    • Mysteriously the AI doesn’t curse me so I can buy colonies from time to time, but do I buy platinum coins from here to stretch further?
    • I’d like to learn the art of finishing the game faster. Use your financial resources to buy two public domain cards.
  • Square with 4 gold. 2 more.
  • Financial resources in the square. 6 gold for public domain. The score is 48:51:-2:9.
  • Prophets. Prohibited from the province by the contraband; 7 gold for the dukedom + mansion, 52:50.
    • The enemy bought the province.
  • Colony at 13 gold 62:56
    • The enemy bought the province62:62
  • Prophets, colony at 11 gold. 72:61.
    • deck shuffle
  • Financial resources in the square, 2 gold in the mansion, 73:61
  • I was banned from the mansion for contraband, mmmm I was thinking of buying 2 for 4 gold.
    • Oh, change the public domain with financial resources!
  • Three-mountain cut victory!
    • Wonder why the debt and the masterpieces are dying.

consideration

  • I wanted to study a place where the four of us would be in a lot of trouble for casting curses, but the mystery is that the AI doesn’t curse.
    • Two weak ones are “cursed 7 masterpiece 7” or “cursed 7 masterpiece 9”.
    • Did an early curse leave you unable to buy anything? image image
  • It’s a deck that uses a cantrip card with more actions to draw the butcher and discard the curse, in fact, you could discard five cards.
  • The fact that my opponent didn’t curse me resulted in a deck that was surprisingly not filled with white gold coins and colonies that I could reach.
  • Banning contraband is indeed a nuisance, but not that much of a problem because it increases the variety of what you can buy if you have the financial resources to do so.

rematch

  • First hand, silver coins silver coins
  • 5 gold and a prophet
  • silver coin
  • Predestination, square at 4 gold.
  • Contraband at 5 gold
  • 6 gold for gold
  • Contraband at 5 gold
  • Square, soothsayer, contraband; 5 gold, soothsayer, shuffle.
    • It’s the same development as before.
  • Prophets, gold for 6 gold
  • Contraband. 10 money, colonies using financial resources.
  • Financial resources in the square and the square in 4 money.
  • Prophets, contrabands, and 7 gold to use financial resources for the province.
  • Prophets, contraband, contraband. Bad ban algorithm, banned mansions and coppers, I wouldn’t buy that…12 gold, let’s see, would you rather have 2 genshĹ« or a colony? You get one more victory point, +2 points, so… I don’t know, I’m leading, so let’s buy 2 cards and get closer to the garrison end(garrison is 8 gold, not 6 gold).
    • Buy colonies and end
  • Square, 8 gold for genus state
  • Square, prophet, 4 gold. The deck is 10 cards, and the genus has 3 cards left. The score is 35:32:23:6. Public Domain
  • Public domain for 7 gold…oops it died just before. Gold.
  • 5 gold, city. Shuffle, 29 cards.
  • Square, prophet, contraband. 3 gold for the house. 39:36:25
  • 9 gold and a genus state.
  • Square. mansion for 4 gold.
  • Colony with 12 gold
  • City, prophet, genus state with 8 gold.
  • Prohibited contraband, banned province. 9 gold. Colonies using financial resources
  • Predestination, mansion with 3 gold
  • Plaza Plaza, 10 gold for the genus state, won!
    • 79:47:23:6

I’ll try to ban the prophets.

  • First hand, silver coins silver coins
  • plaza
  • butcher
  • contraband (goods)
  • Square, butcher shop to destroy the mansion, contraband. 3 gold for a silver coin.
  • Square, square with 4 gold
  • Hand: butcher, silver coins silver coins, contraband contraband.
    • Would you buy a white gold coin at 10 gold? Might I be banned? Destroy silver coins at the butcher?
    • Gold coins for contraband at the butcher’s. 7 gold 2 coins for white gold in the coffers.
  • Square with 4 gold. Shuffle.
  • Hand: Square, 4 copper coins; draw a butcher in the square. I turn the copper coins into copper coins at the butcher and keep the coffers. He has 2 gold left. Use the coffers to buy silver coins.
  • There are contraband and 10 gold. When I put out the contraband, platinum was banned.13 gold 2 coffers 2 purchases. 2 gold coins.
  • Square. 5 gold. Use financial resources to buy gold coins. Shuffle.
  • Draw in the square. colony for 11 gold.
  • Draw on the square, build up coffers, colonies with 11 gold.
  • Contraband. 6 gold 2 financial resources. I have 6 decks left and 6 genus states left, so I’ll turn around, buy gold.
  • Square, butcher shop, empty disposal of copper coins. 4 gold, use coffers to buy gold coins. Shuffle
  • Butcher 10 gold. If you don’t use the butcher and use the coffers, you are a colony; if you empty and discard silver coins at the butcher, you are a province. Which is it?
    • The colony is a butcher shop and a gold province, adding 9 gold to its coffers.
  • Square square square contraband. I’ve been banned from borrowing money, isn’t there an AI bug, 9 gold 2 financial resources to buy a colony.
  • 7 Gold. Public domain.
  • Square, 6 gold. Public domain. Oh, it’s shuffled in, maybe the gold was better.
  • 7 Gold. Buying a gentry state with financial resources.
  • Contraband. 6 gold. The score is 60:52, with 1 gentry remaining, buying a gazetted territory.
  • Square, butcher shop, destroying gold coins, genus. Victory 69:54

Hmmm, I feel like I’m getting a good value for my money because of AI’s lousy choice of prohibitions on contraband.


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