Considering Design

  • Elements that increase on their own

    • Play time
  • Original also automatically increases cookies, but I want to stop.

  • Resources available only in 1 Pomodoro run.

  • Harvesting is possible only between 20 and 30 minutes after the timer starts

    • Will someone repeat the harvest in 20 minutes?
  • You could say that the actual performance is when the KPI reaches 2^N. - False Progress

    • progress indication
  • There are resources that increase when accessed on different days.

    • Incentive to access daily.
    • Use it as a resource or make it a condition for unlocking something.
      • Research and stuff.

Local storage? Cloud storage?

  • Want to use it offline?

I’d like to make it optional to make it look like a game.

Can be manually converted and micromanaged. Can be automated when it becomes a hassle.

Granma consumes one of the most food and makes two cookies. 1 Pomodoro Granma can be worked once per pomodoro.

Miner consumes 5 cookies and gets 1 coal

  • Efficiency will improve in the future.

Power plant consumes 10 coal to produce 1 electricity

  • Can increase the efficiency of grammars and miners while electricity is available.
  • Do you need research to be able to build a power plant?

The pomodoro you get per day is limited, so it’s going to take a few days to get to this area.


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