Considering Design
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Elements that increase on their own
- Play time
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Original also automatically increases cookies, but I want to stop.
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Resources available only in 1 Pomodoro run.
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Harvesting is possible only between 20 and 30 minutes after the timer starts
- Will someone repeat the harvest in 20 minutes?
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You could say that the actual performance is when the KPI reaches 2^N. - False Progress
- progress indication
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There are resources that increase when accessed on different days.
- Incentive to access daily.
- Use it as a resource or make it a condition for unlocking something.
- Research and stuff.
Local storage? Cloud storage?
- Want to use it offline?
I’d like to make it optional to make it look like a game.
Can be manually converted and micromanaged. Can be automated when it becomes a hassle.
Granma consumes one of the most food and makes two cookies. 1 Pomodoro Granma can be worked once per pomodoro.
Miner consumes 5 cookies and gets 1 coal
- Efficiency will improve in the future.
Power plant consumes 10 coal to produce 1 electricity
- Can increase the efficiency of grammars and miners while electricity is available.
- Do you need research to be able to build a power plant?
The pomodoro you get per day is limited, so it’s going to take a few days to get to this area.
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