Management Games

  • Big Pharma

  • Human Resource Machine

  • It’s also common to use physics to make things unpredictable (e.g. Angry Birds).

    • Using random numbers to make it unpredictable is not interesting, the edge phenomenon of chaos caused by physical operations makes it interesting.
    • Predictability, making you think that if you increase X more, you can increase the objective variable more, but if you increase it to some extent, it will not increase due to unexpected interactions.
      • It will be a game of improvement through the PDCA cycle of experimentation, observation, and correction.
  • Cannot put a 3x3 module and a 4x4 module in a 6x6 box - Modules and Integral

    • Modularization increases the reusability of the modules themselves, but is counterproductive to global optimization
  • If you can acquire the skill, through investment, of “ignoring block overlaps down to one square,” you can create a product with a 3x3 module and a 4x4 module in a 6x6 box, something your competitors can’t do.

    • Easy to implement but may be too versatile > skills.
    • If a 4x4 module has a skill that reduces the number of corners by one, the skill itself becomes obsolete when the 4x4 module obsolescence occurs.
  • Innovation Game Proposal


This page is auto-translated from /nishio/複雑なパズル using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.