-
Mutual exchange of information between the two parties - Prisoner’s dilemma of information exchange # Prisoner’s dilemma
-
Limitations of the network an individual can maintain
- The number of edges in the graph, expressed in rank per vertex
- But this may not be appropriate.
- Limitations of personal information output
- There is no unlimited increase in both quantity and quality of writing.
- There should be a quantity limit, a quality limit, and a tradeoff constraint between the two.
- Limitations of personal information input
- The mailing list flow is too high to keep up.”
- Too many notifications.”
-
Hooks into the community
- Hook model
- trigger
- Why do communities die when information stops flowing?
- Because there is no trigger.
- Communities where “that annual thing” exists even if there is usually no information will continue to exist.
- That’s because there are other triggers than “triggers by someone writing in”.
- retention
- What is the utility to be gained?
- An opportunity to think
- Providing your knowledge to someone else’s needs makes them happy, a mutually beneficial effect that rejoices in this.
- The joy of combining someone else’s ideas with your own to create something interesting and new.
- Real benefits from needs/seeds matching
- approval
- get information
- A community with many players who expect to get information one way or the other as a utility is in a state of free-riding on the sender of the information, and will collapse at a time when the well-meaning sender of information is exhausted.
This page is auto-translated from /nishio/コミュニティと情報交換 using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I’m very happy to spread my thought to non-Japanese readers.