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  • 2023-12-29 Played with same members, same faction and divine beast combination

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This time, knowing in advance that the population would be the winning point and that the divine beast would be Pegasus, I thought about the strategy in that case.

  • Pegasus’s special ability is “to place workers only once a year, even if there are others in the same district.”
  • I decided to consolidate my building in the same district to reduce the possibility of “I can’t take action because people have taken it.

Era 1 1st year

  • Temple construction → Pegasus summoning 2nd year
  • Public Hall Construction
    • When I tried to use the “Poseidon’s Order” morale restoration here, it was pointed out to me that I couldn’t use it because it was a Period 2 action.

Era 2

  • In this era, increasing the population is a top priority.
    • Everyone understands the benefits of increasing the population and increasing the number of actions, and the gap is not widening…
  • Often play mistakes in deciding what resources to take after resources are available from morale.
    • “Can I change it so it doesn’t affect other people’s play?” “Can’t I just change it after seeing where the new enemy appears?” Yes, indeed.
  • Harassment of a red player constructing a building in front of an enemy in a plot where my buildings are densely packed.
    • A tsunami would be too hard indeed.
    • We managed to defend by putting Pegasus on top of it.
  • Six in three years to Era 3.

Era 3

  • 1st year
    • The amount of resources was enough to increase the number of people, but the red player’s “Reserved land: players other than yourself will not be able to place” skill stopped the public hall, and it was not possible to increase the number of people.
    • The family’s special architectural “monument” was built, but was ruined when it was stopped on the reservation to do a study on how to utilize it.
  • Year 2: “Isn’t this the end of the year?”
    • scoring behavior
    • T1: More people in the Auditorium (+2 victory points)
      • Research: Anthropology (2 victory points from morale)
      • Research: Medicine (Morale +2)
    • T2: Temple
      • Dedicate wood 7 to benefit 20.
      • Benefit -15 and +25 victory points
    • T3: Pegasus
      • Resource Collection Lumber +10
    • T4: Temple
      • Dedicate wood 8 to benefit 13.
      • Appropriate research
        • 5+2+2 victory points for achieving 7 studies
    • T5: Pegasus
      • Placing people at the waterwheel
      • resource acquisition
    • T6: Water wheel
      • Two times you get 6 resources in one action.
      • Convert all resources 15 in deposits to 10 win advantages
    • T7: Benefit +2 in worship, make it 15 (double bonus at end, effect of +23 final victory points)

The top player was the yellow x minotaur player, about 10 enemy destroyed? Was the bonus for

  • Did the number of buildings of the red players who were competing with the green players for the top position not increase because everyone did not destroy many enemies and a tsunami was generated so that the red players did not receive much of a clan bonus when calculating the final score?
  • I’m +14 points because my family bonus is population.
  • We talked about the disadvantage of not having +1 morale recovery at the top, so maybe there is an advantage to having something that adds up in the form of a bonus at the end of the day.

funny talk

  • If you did the “morale 1 victory point 2” study, wouldn’t you rather have a higher victory point if you didn’t use up all your actions?
    • I guess it is better for society not to work than to be unhappy with inefficient labor as civilization develops, so let’s all be NEETs with AI taking our jobs (…)
  • We’ll use “national glory” to restore the morale of the workers in the same block.
    • Oh, people who were exhausted by black labor are now smiling …, it’s worthwhile exploitation (…)

Next time, play both the clan and the divine beast differently this time.


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