• Design Policy for [CookiePomodoro

    • Donā€™t make the achievements you can make without thinking about them.
      • For example, ā€œI did 10 pomodoros in a dayā€ induces the behavior of turning the timer just to acquire pomodoros without doing the job properly.
        • The amount of pomodoro to do should not be dictated by this game, but by the real work you want to do.
      • Do not use consecutive days as an achievement.
        • Because just one day of failure is a hurdle to achieving it.
      • No situation should be created in which it is better not to initiate the pomodoro, especially
      • Achievements gained over time without doing anything are probably not good enough.
      • Iā€™m wondering if we should introduce a stochastic event.
        • I guess it is Intermittent reinforcement if you get something with a probability after completing the pomodoro, but on the other hand it spoils the fun as an optimization puzzle.
        • Random changes in the production of certain facilities, etc.?
  • Even if you make hidden achievements, theyā€™ll be written up on the strategy site anyway.

  • I donā€™t want to play a game where I have to follow a strategy written on a strategy site without thinking for myself.

    • The best solution depends on the individualā€™s situation.
    • Frequent parameter changes make the information on the strategy site outdated.
  • Donā€™t include a feature that gives you the advantage of doing something while the Pomodoro timer is running.

    • We should focus on the task.
  • developmental nerf

    • Burning coal to increase cookie production is a powerful play.
    • Weakening it is easy, just put a usage limit on it.
    • But daring to use it and introducing a new ā€œAir Pollutionā€.
    • The rise has reduced mana production.
    • I also placed some permanent results.
    • In other words, ā€œIā€™ll come up with an idea or look at a strategy site and do it once, and once I get the achievement, Iā€™ll want to try other options and reset.
  • Something should happen once every 1-2 pomodoros.

  • 40 times shall be considered as one round.

  • https://twitter.com/nishio/status/1364986632051458052 with a score-like Total Amount of Resources

    • The play style of collecting mana is too strong, letā€™s do a developmental nerf. Proposal ā€œMana will be condensed and cut in half if you collect more than 100 (record the number of times condensed and remove the achievement)ā€
    • ā€œItā€™s not fun that magic consumes 100 mana so itā€™s better not to use it, lower the cost moreā€ and ā€œMining enhancement magic because itā€™s not fun that mining and mana donā€™t go well together.ā€
    • However, Iā€™m wondering what magic changes what with the pickaxe, since the design raises mining production with pickaxe and lowers mining costs with electric power.
  • tw

    • Backups are now made at the same time as saves, keyed to date and time. Deploying it now along with the soft reset feature.
    • A few thoughts on the soft reset: If you have 8 pomodoros per day, you will reach 40 pomodoros in 5 days. The total amount of resources at that point is recorded in terms of high score. The soft reset is done in order to ā€œget the achievements that you didnā€™t getā€ or ā€œmaybe you can update your high score if you do it againā€.
    • Iā€™m thinking maybe a soft reset on a 1-2 week cycle. Not now, but if, for example, magic-based achievements and scores are introduced, it will motivate people to try different playstyles, since coal-burning play is a disadvantage.
  • tw

    • We implemented recipes, achievements, and mining bonuses for up to 4 steel pickaxes. Whatā€™s the point of having a desk just for making steel pickaxes, we made it possible for one converter to have multiple recipes.
    • I also made it so that burning all the coal would cause air pollution and lower mana production.
  • tw

    • It was surprisingly easy to get notifications via Notification API (Iā€™m using it on my phone, so Iā€™m going to test it to see if it works when the screen is locked).
    • Turn on notifications with ā€œGrant Notification Permissionā€ at the end of the page.
    • I tried it on my iPhone and got an error, so only PC for now.

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