atcoder 0 points orz
A https://atcoder.jp/contests/agc044/tasks/agc044_a https://atcoder.jp/contests/agc044/submissions/13540997 I first tried to search from both 0 and N to find where they meet and TLE, and when I observed the behavior, a series of +1 hits were happening, so I modified the default cost of x to be xD if it is not searched, and then I changed it to going down from N. WA left and I couldnāt think of a reason, so I moved to B.
- AGC044A AC
- > >> solve(4, 1000000000, 1000000000, 1000000000, 1)
- 4
1000000002
B https://atcoder.jp/contests/agc044/submissions/13543797 I figured that if I searched every time someone left, I must not be able to find them in time, so I decided to make a map of distances in advance and update the distances of people in front of, behind, and to the left and right of the person who left. However, I noticed that the āadjacencyā changes when a person exits and changes from a 2D matrix to a graph, and also because it can be updated in a ball-and-socket mannerā¦ Death by TLE.
Iām going to check the test cases that are mocking up for now, but I feel like I should take a break since Iāve been in the contest for 7.5 hours today lol.
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