Atari with ability that outdoes (shames) one’s opponent instead of sokutsugi big-picture perspective.

Atari (Go) - Wikipedia Tsugi - Wikipedia Honinbo Shusaku Igo Memorial Hall - A Move of Ear Red

After the opponent says, “I’m going to take it, I’m going to cut it” (Atari) Instead of using reactive time to deal with “don’t get taken, don’t get cut off.” It is important to find actions (ability that outdoes (shames) one’s opponent) that have a beneficial effect on multiple domains with a big-picture perspective and play proactively ahead of time. The metaphor of Go is used to describe this idea.

from Clean Space Experience image


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